Navigation

  • Welcome
    • FAQ
    • Infos
    • Links
    • Parties
    • Fun
  • Search
  • WUDSN IDE
  • Atari 2600
  • Atari 8-Bit
  • Atari Falcon
  • C64
  • CBM/PET
  • Windows
  • Sales

Links

  • WUDSN on Demozoo
  • WUDSN on Facebook
  • WUDSN on Instagram
  • WUDSN on Paypal
  • WUDSN on Pouet
  • WUDSN on youtube

30.000 views later - WUDSN IDE in a book

Details
Published: 01 September 2016
Hits: 4165

While everything in the world is turning into bits, some bits of WUDSN IDE have turned into some pages in an actual world book. Thomas Schulz illustrated what WUDSN IDE is and how cross-development works in his chapter of the book Time to Play - Zeit und Computerspiel published by members of the Humboldt University in Berlin. When I remember how I started with WUDSN IDE in 2009, I would never have thought of being an enabler for such great things as Dimo's Quest and so many other games and programs. Now, seven years later, my site has crossed the 30.000 views boundary, the IDE has over 130 active installations, and I have become friends with many new Atari users. All this is simply great, and I hope we'll have lots of funs together in the future. 

The IDE screen with the project, outline, editor, and message panel.

The rainbow example program explained step by step to learn what "racing the beam" means.

6502 Assembler workshop on game development with WUDSN IDE

Details
Published: 26 June 2016
Hits: 5056

On the 2nd and 3rd of July 2016, an interactive workshop on programming games in 6502 assembly language will occur in Bad Oeynhausen in Germany. It will be held by Thomas Schulz, aka 8Bitjunkie, the author of Dimo's Quest, on the Amiga (original version) and the Atari 8-bit. WUDSN IDE is used as the development environment for the workshop. The workshop is targeting absolute beginners and will be held in German. If you are interested, sign up for the event's Facebook page. Many people reading this dreamed of writing their games when they were young. So get up and join the workshop. It's the best chance to make your dream come true finally.  

The!Cart - 3D printable cartridge shell models available

Details
Published: 25 June 2016
Hits: 4874

The original "The!Cart" was delivered with a relatively cheap shell to keep the price low. Sven Pink from the ABBUC created the first version of a 3D printable shell in 2015, but it was never officially released. Only one prototype was printed back then, which I own. Sven lacks the time, and I lack the skills and equipment to continue the design. So I decided to release the files in their current state. You can download the OpenSCAD (".scad") and stereo lithography (".stl") files for printing your shell for the first version of "The!Card". If you get usable results and maybe create improved versions of the model, I'd be happy to add pictures of your shells here and update the download accordingly. Visit the new "The!Cart" page for more details. You can also visit the corresponding thread on AtariAge for questions and feedback.

The!Cart Shell, front, closed The!Cart Shell, opened, PCB fittedThe!Cart Shell, opened, PCB removed

Atari 2600 - Two new trackers in the making

Details
Published: 15 May 2016
Hits: 5725

According to lft, there are three approaches for creating music on the Atari VCS

  1. Stick to the very few matching notes or
  2. Alternate quickly between the very few matching notes, or
  3. Ignore the problem.

Since creating music on the Atari VCS nowadays also requires coding skills, the solution is often option 3. But a few weeks ago, a miracle occurred, and suddenly, even two trackers for the Atari VCS were released.

  • TIATracker by Kylearan - a Qt-based desktop program that comes with a powerful player that supports self-defined instruments and envelopes
  • Slocum Tracker by igorski81 - a browser-based web application that creates output for the most widely used Paul Slocum Sequencer Kit

You can also find more VCS trackers on the battleofthebits.org site. Both new trackers are very interesting and promising projects and are already usable. So get your hands on them, provide feedback to the authors, and get something done for Sillyventure. In addition, Kylearan held an excellent seminar about music and trackers for the VCS at Revision:

"The state of the Atari VCS 2600 music scene is very underdeveloped, despite the fact that it is one of the oldest platforms actively used in the demoscene. In addition to the severe and weird limitations of the hardware itself, there's also a dramatic shortage of tools accessible to musicians. As a consequence, music is hard to come by for a coder, and musical styles are often more uniform and limited than they need to be. In an attempt to improve this situation, we present TIATracker: A new sound routine for the VCS and an accompanying tracker for the PC which tries to support both musicians and coders in dealing with the specific limitations of the platform. This talk will start with a brief recap of the audio capabilities of the VCS. Then, an overview of existing audio routines and tools, both publicly available and proprietary, is provided. This is followed by a discussion and some statistics about how all this might have influenced the culture and quality of music on the VCS. Finally, TIATracker is introduced. It brings ADSR envelopes, variable pattern lengths individual to each channel, funktempo and more to the VCS, and its PC user interface targets non-coder, non-VCS musicians with tools like pitch guides, combined waveform instruments and overlay percussions."

Revision 2016 - Seminar - Kylearan: News from an alien and twisted musical desert

Atari 2600 - I have no memory

Details
Published: 17 January 2016
Hits: 6341

The Atari 2600 Video Computer System (VCS) is unique and exciting. This tutorial aims to show interested people the history of the Atari 2600, explain the hardware design decisions, and how they impacted the way of programming - making programming the Atari 2600 a unique experience and challenge. And I show and explain examples that illustrate how programmers adopted the machine's limitations and strengths to create better graphics over 30 years. The following picture from The Argyle Sweater nicely brings it to the point. Thanks a lot to Scott Hilburn for the permission to use it.

Atari VCS has no memory

 

Page 18 of 35

  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22

Footer

(C) 2009-2026 Peter Dell - EasyCounter web statistics, visitors since 2009-06-08