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I've updated the "The!Cart" page with:
- The description of the key features of "The!Cart" like hardware emulation of bank switching schemes
- An overview table comparing the features of the most prominent mass storage media: Atarimax Maxflash 8mbit, "The!Cart", SIDE, SIO2USB, and SIO2SD
- The lasted model files, download links to the software, models, and the new shell thread on AtariAge
- The video tutorial The!Cart - Changing the Original Shell to the 3D Printed Shell
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Atari Video Games - The Rise and Fall of a Cult Brand (German) was published mid of December in the German online news portal www.spiegel.de. The public relations manager of the ABBUC was asked to contribute some lines, and I'm pleased to see the ABBUC mentioned including the link to the home page. Great job, Florian!

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Silly Venture 2016 is over, and it was simply outstanding again. Here are some videos to show you what you missed, in case you haven't been there. And what you will remember in case you have been there :-)
- Video Invitation #1
- Video Invitation #2
- Preparations to Devil's Show with our pretty dancer
- HARD greetings! with Teli Sandor from HARD
- Silly Venture 2k16 Trip and Party Summary by Piotr Nowicki
- Live performance during Atari 8-bit Covox MSX Compo
And ultimately, my favorite video of the party: Justice Done! With this journalistic masterpiece, Grey finally proved that this post from Commodore was fake news.

And in reality, the auto repair shops have been working with a genuine Atari 65XE for the past 25 years. Of course, as you can see in this video report ;-)
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Steven Hugg has released something nice for Christmas: The book Making Games for the Atari 2600, which is available as a paperback via Amazon.

The book targets the absolute beginner and builds up the required knowledge step by step. It is very well written and structured, with plenty of illustrations. Starting with the basics of the 6502, assembly language, the VCS, and TV hardware, you gain more and more insight into coding for the Atari 2600. And because the best way to learn to code is not to read about it but to do it, the author also provided a very lovely WebIDE where you can play around with the source code in your browser and run it immediately in the browser-based emulator called JAVATARI.JS. The WebIDE is available for free at http://8bitworkshop.com.
I'm pleased to see this book and hope it attracts more people to coding for the Atari 2600 by lowering the barriers to getting started even further. And once you have become familiar with coding for the VCS, WUDSN IDE can manage more complex projects with multiple files, including graphics conversions, and leverage Stella and its excellent debugger. So I look forward to seeing your first Atari VCS project come alive!
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Thomas Schulz (8bitjunkie) explains the basics of game development for 8-bit home computers in 6502 assembly language. He describes it using modern tools like Raster Music Tracker, WUDSN IDE, and cool retro T-shirts with source code prints. The video is in German and was recorded at the Vintage Computing Festival Berlin (VCFB) 2016
Thomas Schulz (8bitjunkie) erklärt die Grundlagen für die Entwicklung von Spielen für 8-Bit Heimcomputer in 6502 Assembler. Hierbei helfen moderne Tools wie Raster Music Tracker, WUDSN IDE und coole Retro-T-Shirts mit Source Code darauf.
- Um was geht es überhaupt?
- Vorstellung des Spiels "GetUp!" (Live Demo)
- Übersicht über die Vorgehensweise und die Werkzeuge
- Der Hauptprozessor (CPU)
- Die Unterbrechungen (Interrupts)
- Die Grafik
- Die Musik
- Hilfreiche Quellen


