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Almost four years have passed since my last VCS release, but finally, it is done. And today, my Silly Venture 2017 Invitro was released with the new Silly Venture website.
Both effects in this demo are four years old and were initially planned for Silly Venture 2k14. But back then, I didn't have any music, which ultimately kept me from coding for the VCS. Back then, no usable tracker existed, so getting a piece of music is not feasible in the foreseeable future. The sine scroller used almost the complete RAM, so it was clear it would be tough. In addition, kk and Kylearan created new stuff using k65, which is unbeatable in coding for bank switching modules. The latter is a nightmare; why must you do it manually?
During that period, Kylearan created TIA Tracker and changed the VCS world. Finally, musicians didn't have to be coders anymore. At Revision 2017, Flush released .bin with three outstanding tunes that Glafouk created using TIA Tracker. That was very motivating, esp. with Nick Montfort, Flush, and Kyleraran at the party place. Therefore, when Grey announced that there would be a Silly Venture in 2017, I decided to take the effects with my favorite tune, create this invitation, and finally release the stuff.
Read the full story and technical details here.
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This year's Revision Party was the event of the year for the meeting of VCS coders. Roughly 80% of the active VCS coders in the world were present. To give the proper context: In absolute numbers, we're talking about five people :-). I also had the once-in-a-lifetime chance to meet Nick Montfort, a professor of digital media at MIT and one of the authors of Racing the Beam. That book triggered my interest in coding on the VCS by making it seem easy, which it is not. We gathered all the Atari VCS guys and were photobombed by the usual Atari ST fanboys. Here's the result.

Nick has signed my copy of the book. It's been great talking to you, Nick, and the other crazy people there. I hope to see some of you again at Silly Venture. Keep on racing!

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To my surprise, D-Fox approached me at Revision 2017 and had an Atari Mega ST for free from the former facility manager. As you can guess, I didn't say no, even though I am an 8-bit Atarian. I've spent quite some time taking it apart and properly cleaning it. Here's how it looked in my bathtub.

And this is the final result. I gave it to Biobern, and he's trying to make the Mega File RLL hard disk work. And we plan to release something small and Atari ST related at Revision 2018 to thank you, guys!

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Finally, I had the guts to update my Joomla version to the most recent one. It doesn't sound like a big deal, but... when I first installed Joomla and made it look how I wanted it to, I had no clue about PHP, CSS, and Joomla. Consequently, I modified all kinds of files to fit my needs. As part of the recent update, I extracted all my changes into separate PHP and CSS files and adopted the CSS, so it should work better on big screens and mobile devices. If you find something is broken now, please contact me.
Apart from that, I spent some nights chatting with Kevin Savetz this week and (in his own words) "harassed him to actually" perform the port of his "Kaverns of Kfest" game from the Apple ][ to the Atari 8-bit using WUDSN IDE. You can find the details, download, and source in the AtariAge thread.
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My passion is coding- And whenever I came across a game that I liked in my life, I immediately tried to take it into pieces and find out how it works using monitors, hex editors, freezers, or screwdrivers. There were not many games that I played. But one of them is the "The Legend of Zelda" series, starting with the original "Link's Awakening" that I played on a grey brick with a monochrome display two decades ago. Ever since, I've tried to play every Zelda game on every Nintendo console. I'm playing "The Minish Cap" on my DS these days, and I'm almost done. And here is a pleasant surprise I found on Indie Retro News and wanted to share it with you.
"What an incredible end to the week especially for Zelda fans across the globe, as BS Zelda no Densetsu, also known as 'BS The Legend of Zelda: Ancient Stone Tablets', has received a full English dub restoration. If you've never heard of the game, which until today included me, it was a score attack version of 'A Link to the Past', featuring high quality CD music and voices, but had to be played during a satellite broadcast. This rather jaw dropping release on the SNES according to Romhacking, is a full 4 hour English dub restoration available in both the original music arrangement and a custom orchestral arrangement. It also features a full voice cast including professional voice actress Kira Buckland (Danganronpa, Disgaia, Skullgirls) as Zelda, and is even playable on real hardware with a sd2snes."
Here's just a tiny screenshot, and it looks great to me. Read the full article on Indie Retro News and visit the BS Zelda Home Page for the download.

