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Fujiama was outstanding again. I finally met 505 of Checkpoint in person, made some WUDSN customers happy (hi 1ng), made some "prospects" new customers also (hi Norbert, I'm 'looking forward to the final Asteroids emulator), and got to know new coders (hi RA). Sascha created a great time-lapse video. Click on the image below to watch it online. By the way, the small green point that doesn't move away from the keyboard all the time is me :-)
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One year ago, Radek Štěrba, also known as R.A.S.T.E.R., left us forever. In a few days, we will all be at the Fujiama Party - and we will all remember you - this year in all the years to come.
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Why oh why am I so easy to distract? I hope the C64 people forgive me. Triggered by all the buzz about the 35th anniversary of the Apple II, I looked at the platform again. And at the emails, Nick Westgate wrote me quite a while back. The critical issue was that the Apple II had no defined executable format. Everything is strictly bound to the DOS and, hence, to the disk image. But when I realized the possibilities that arise from the idea of creating disk images directly as part of the IDE, I had to go and try it. Now WUDSN IDE supports the complete sequence with "develop", "compile executable", "build image", "inspect image," and "run image" required for Apple II. I have written my first Apple II program to send greetings to the people who helped to make this work.
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After fiddling with validators and "selfhtml", I finally made the site work again. I should now also work fine in Firefox. The Facebook button remains removed until I discover how to make it an asynchronous call. Otherwise, the site takes ages to come up.
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I know I should instead get KickAss up and running correctly, but I had so many new ideas and input in the past two weeks that I had to try out a few things. In particular, I found that supporting others and getting support becomes more critical as the IDE grows. I have worked intensively on Apple II support and have a prototype running. Thanks to Sean, Nick, Brendan, and Robert for their support. The significant steps towards improving WUDSN IDE features are related to three projects: AppleCommander, JavaHexEditor, and Jexel.
I am working on my contributions for all of them so the subsequent versions of these tools are ready to be included in WUDSN IDE. This way, I can support other projects, keeping the WUDSN IDE's codebase small. AppleCommander will be used for creating disk images, i.e., the IDE will learn to put the output files directly onto bootable images. JavaHexEditor will be refactored, and its core will be the basis for the improved Hex Editor in WUDSN IDE. It will be much faster, functionally complete (cut/copy/paste), and work for files or arbitrary size. Finally, Jexel will be used as an expression parser for a built-in calculator/cheat sheet inspired by Barbarossa's feedback at CSDB.
Project | Contributor |
---|---|
AppleCommander | Robert Greene (robgreene) |
AppleWin (Apple II) | Nick Westgate |
JACE (Apple II) | Brendan Robert |
Virtu (Apple II) | Sean Fausett (fool) |
Java Hex Editor & Plugin | Pordi Estaqual (pestatije) |
Java Expression Language Parser | Aaron Gadberry (aaron) |
Besides this, there are also two more video tutorials available now.
Part 8: New Features in Version 1.6.2 ![]() |
Part 9: Source Level Debugging ![]() |