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After four weeks of hard work, the site is now running on Joomla. With a new and better content structure, faster loading, mobile-compatible UI, and built-in search, I hope you will finally find your way to retro-coding in a visually appealing and understandable way. Thanks to Sven from the ABBUC for convincing me that a CMS is the best way to go and to Steffen for helping me get this up and running technically. All previous content, including all news from the beginning, has been transferred. So if you find anything missing or broken links, please get in touch with me.
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This pack contains a disk image in MyDos format with all Atari 8-bit releases of Silly Venture 2k13. I felt this is a good idea, and Silly Venture deserves a good presentation, esp. the graphics and music releases for which no art pack/music disk exists. This is an updated version with a proper results viewer, which also acts as a menu from where you can directly start all releases and read the readmes. The menu remains memory resident, so you don't have to load it again every time. This makes watching the graphics entries and listening to the music entries much more fun, esp. on a real machine. These are the controls for the menu:
- Pressing any key while loading the menu takes you to the DOS shell.
- Pressing RESET in the menu performs a cold start.
- Pressing RESET while a release is running returns to the menu, if possible.
- Further controls are displayed in the menu itself.
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At the end of January, I delivered a 35-minute presentation about the Atari Video Computer System (VCS, Stella, 2600), its history and architecture, and how to code for it using WUDSN IDE. The live coding part was very appreciated by the audience. Changing a single line of code and seeing immediately what happens brings you as close as possible to the machine. The recording of the presentation is now available on my YouTube channel. The slides (PDF) and the sources can be downloaded from here. I recommend you open the slides parallel to read the content and code correctly. Thanks to Julien for the event and SvOlli for the slide templates.
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I've also received requests for a 32-bit version of the zero installation distribution. And after figuring out how I can do that without doing everything twice, it's ready for download: wudsn-ide-win32.zip
. I have no real 32-bit hardware to test it, so please provide feedback. Thanks also to Timothy, Kevin, and Fredrick for the feedback and for using WUDSN IDE on Mac OS X. I have extended the FAQs accordingly.
New FAQs:
- Why is the "Assembler" section not visible in the preferences?
If the WUDSN IDE-specific sections and features are not visible after a successful installation, you probably use an outdated Java version. This seems to be a common problem on Mac OS X. Make sure you have Java 1.7 installed and that Eclipse is started using that version. Java 1.6 has been out of maintenance since 2013/02. - Why do I get "Unable to read repository at ... Read timed out" when accessing the update site?
This error message indicates that the Eclipse program is somehow blocked from accessing the site. If you are behind a proxy server, check the general proxy server settings in the Eclipse preferences. If you use a firewall or internet security tool, ensure that "Eclipse.exe
", "java.exe
", "javaw.exe
"or the corresponding program on your host platform cannot access the internet. Maybe you have to change the settings so you are prompted to allow access interactively.
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A new version of the IDE is available via the update site and has a zero installation download now. The main reason for this release is that I could finally track down the bug in creating the disk images for Apple II.
Fixes
- Automatic creation of ".DSK" disk images for Apple II works correctly.
- The dirty indicator in Graphics Editor is now updated correctly.
New detailed documentation section, "Annotations for Compiling".
- Add
com.wudsn.ide.asm.hardware
for compiling with different target platforms. - Add
com.wudsn.ide.asm.mainsourcefile
for compiling complex projects with included files. - Some more annotations are planned for the next release.
New and extended FAQs:
- How do I associate my source file extensions with the correct editor?
- Why do I have to put "
;@com.wudsn.ide.asm.hardware=...
" in the source file? - How do I compile into disk images?
- How can I use other emulators?