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Apple II - late birthday present

Details
Published: 12 July 2012
Hits: 3616

Why oh why am I so easy to distract? I hope the C64 people forgive me. Triggered by all the buzz about the 35th anniversary of the Apple II, I looked at the platform again. And at the emails, Nick Westgate wrote me quite a while back. The critical issue was that the Apple II had no defined executable format. Everything is strictly bound to the DOS and, hence, to the disk image. But when I realized the possibilities that arise from the idea of creating disk images directly as part of the IDE, I had to go and try it. Now WUDSN IDE supports the complete sequence with "develop", "compile executable", "build image", "inspect image," and "run image" required for Apple II. I have written my first Apple II program to send greetings to the people who helped to make this work.

Apple II editor, disk image and emualtor

Site Update

Details
Published: 10 July 2012
Hits: 3230

After fiddling with validators and "selfhtml", I finally made the site work again. I should now also work fine in Firefox. The Facebook button remains removed until I discover how to make it an asynchronous call. Otherwise, the site takes ages to come up.

Open Source - supporting and getting support

Details
Published: 30 June 2012
Hits: 3529

I know I should instead get KickAss up and running correctly, but I had so many new ideas and input in the past two weeks that I had to try out a few things. In particular, I found that supporting others and getting support becomes more critical as the IDE grows. I have worked intensively on Apple II support and have a prototype running. Thanks to Sean, Nick, Brendan, and Robert for their support. The significant steps towards improving WUDSN IDE features are related to three projects: AppleCommander, JavaHexEditor, and Jexel.
I am working on my contributions for all of them, so the subsequent versions of these tools are ready to be included in WUDSN IDE. This way, I can support other projects, keeping the WUDSN IDE's codebase small. AppleCommander will be used to create disk images, i.e., the IDE will learn to put the output files directly onto bootable images. JavaHexEditor will be refactored, and its core will be the basis for the improved Hex Editor in WUDSN IDE. It will be much faster, functionally complete (cut/copy/paste), and work for files or arbitrary size. Finally, Jexel will be used as an expression parser for a built-in calculator/cheat sheet inspired by Barbarossa's feedback at CSDB.

Project Contributor
AppleCommander Robert Greene (robgreene)
AppleWin (Apple II) Nick Westgate
JACE (Apple II) Brendan Robert
Virtu (Apple II) Sean Fausett (fool)
Java Hex Editor & Plugin Pordi Estaqual (pestatije)
Java Expression Language Parser Aaron Gadberry (aaron)


Besides this, two more video tutorials are available now.

Part 8: New Features in Version 1.6.2
Tutorial part 8
Part 9: Source Level Debugging
Tutorial part 9

Fujiama 2012 - See you all in Lengenfeld

Details
Published: 28 June 2012
Hits: 3500

Six weeks to go! On the 10th-12th of August, Fujiama Party 2012 is planned -  A long weekend with Atari and other nerdy systems and people in one place. Visit the official website, register yourself, and spread the word. Unfortunately, it's also the weekend when Evoke takes place so I won't be at Evoke (of course :-). The bad news is that I didn't finish it because of this. The good news is I have enough time to get lost entirely in WUDSN IDE enhancements.

Fujiama 2012

Celebrating 3 years WUDSN IDE - 6500 hits - 1000 views for the video tutorial

Details
Published: 12 June 2012
Hits: 3227

Today, it is exactly three years since I released version 1.0.0 of WUDSN IDE - (to himself) Wow. I can safely say that I never thought it would become so rich in features and widely used in terms of platform. I am sure it would have failed if I had started with these goals in mind. The same goes for the video tutorials. I started them because I found it too hard to re-write the feature list into proper documentation. And they turned out to be how to get information to the consumers. With the new recording equipment, this is also easy for me, and I plan to create a "Coding an 8-bit oldschool cracktro in 15 minutes" tutorial soon after the next release.

Tutorial part 1

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