This tutorial complements the general tutorial series on using WUDSN IDE with the knowledge of the Atari 2600 Video Computer System (VCS). The purpose of the tutorial is to show interested people the history of the Atari 2600, explain the hardware design decisions, and how they impacted the way of programming - making programming the Atari 2600 a unique experience and challenge. And I show and explain examples that illustrate how programmers adopted the machine's limitations and strengths to create better graphics over 30 years. The following picture from The Argyle Sweater nicely brings it to the point. Thanks a lot to Scott Hilburn for the permission to use it.
The following material is available for you:
- English video, recorded at the "plugIn - Geek out" event at SAP in January 2014. Thanks to Julien for making the event possible and the recording.
This video is 35 minutes long and consists of two parts. The first part gives a short overview of the history and inner workings. In the second part, I show how to code for the Atari 2600 using WUDSN IDE. Changing a single line of code and seeing immediately what happens brings you as close as possible to the machine.
- German video, recorded during the event night at the Digital Retropark in January 2015. Thanks to Falk Heinzelmann & Stefan Pitsch for the event and Markus Wlochowitz for the photos and the recording.
This video is 1:15 hours long and entirely focuses on explaining the inner workings and how better code makes better graphics possible. This video does not contain any coding parts.
- I recommend further readings such as Racing the Beam at MIT Press and Atari 2600 Programming on AtariAge.