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The Atari convention "Fujiama 2010" is over and it was a really great experience to be with so many crazy people for 3 days. And it was really great to present WUDSN IDE and to make atarixlxe, Bernd, Dietrich and mega-hz new happy users. I got a lot a new input and ideas and there will be a new version of WUDSN IDE soon. Be prepared: It will be the last version which runs on an Eclipse version less than 3.6.0. The new Eclipse version will allow me to fix some UI shortcomings and also includes block selection mode. But don't worry. Updating Eclipse is as simple as unzipping a file to a folder and all you files and settings in the workspace will remain.
The tab Productions has been updated with a youtube playlist overview and download entries plus the detailed story behind the "size-coding for fun" production "Dieter und Gisela ... wie die wilden Tiere in Nachbars Whirlpool". You can also comment on Pouet if you like.
The tab WUDSN IDE has been updated:
- The section regarding installation on the tab "WUDSN IDE" has been updated with the feedback from the new users
- All IDE related FAQs have been moved to the new section "FAQ" on the tab "WUDSN IDE"
- New FAQ "How do I use Eclipse at all?" added
- New FAQ "Is there support for block selection mode?" added
- New FAQ "How does ATASM generate segments in executable files?" added
- New FAQ "Why do I see wrong messages in the "Problems" view?" added
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The intro for the 99th issue of the ABBUC disk mag was released in December 2009 and was my first real Atari release after 7 years. You can read the entry in the Productions area for the details, downloads and story behind it and visit Pouet to leave some comments. Also this time I uploaded a recording to YouTube. But again the 50 FPS PAL recording end up in a jerky, blocky and clipped 30 FPS playback. The video looks really bad compared to the original. There will be a proper capped.tv upload in the future.
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After having recovered from BreakPoint 2010 I managed to compile a new version.
Features: See the tab "Features" on WUDSN IDE for screen shots
- The compiler output directory mode in the preferences now also allows the specification of a fixed folder to simplify cases where you for example compile into the hard disk emulation folder without creating disk images. I hope Jonathan will be happy with it :-)
- The graphics editor can now also save images as ".bmp", ".gif" and ".jpg"
- The graphics editor supports relative file paths. If the file path is in the same folder as the ".cnv" file, it it automatically converted to a relative file path when the file name is defaulted or picked from the file browser dialog. This allows to move the ".cnv" file and the referenced source files around together without breaking the saved paths
- The hex editor now displays the file length and file mode in separate fields
- The hex editor now has auto detection support for the following file types and allows explicit switching between them, in case the it is possible: binary file, Atari COM files (with blocks), Atari ATR disk image (with sectors). It detects the cases when the file type does not match at all and the case when only the end of the file if corrupted
- The hex editor context menu now has entries to copy the marked file section to the clipboard in different formats: hex values (".byte $01,$02,..."), decimal values (".byte 1,2,...") and ASCII string. This is very helpful to turn parts of a file into source code. The possibility to copy/paste into the binary file itself in order to modify is prepared but not working yet and will be completed later
- Upon request of Nick Westgate , one of the developers of the Java based Apple 2 emulator Java-ACE - the new platform "Apple 2" has been added. The current extensions are only stubs for Nick to start, but I'm really looking forward to his contribution
Fixes:
- The output file is not opened anymore in case it has been there before but was not updated by the compiler due to compiler errors
- The scroll bar and cursor in the editor are now stable also in the cases when the outline is changed by the latest user input
- The hex editor now get the focus correctly also when clicking on already opened files
- The XHTML errors on the web site have been cleaned up
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BreakPoint 2010 was absolutely great. I never thought I'd be there and in particular not with my Atari. Since I was quite unprepared I had no camera with me and so there are only the pictures Mr. Curly from Abyss Connection took while I was running my demos on this Commodore monitor which did not like the composite signal at all. For those whole like to get a feeling of the party I recommend visiting the BreakPoint web site. In addition you should image a dark hall crowded with crazy people and huge posters like this one ;-)


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The HomeCon is a small German convention for 8/16 bit consoles and is organized every 3-4 months in the area of Frankfurt/Germany. I have been there 3 times by now and have met many cool and crazy people. Based on some party coding I did to show the way WUDSN IDE works, I decided to promote the party by turning my party coding into a real invitation. Given the fact that there have been more than 400 views on YouTube already, I think it is really time to upload my latest production to my own site. Since the YouTube video is my first upload ever, the encoding is quite jerking and one sound channel is missing. So you might better check out the entry in the Productions area or visit Pouet to leave some comments.