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The Atari convention "Fujiama 2010" is over, and it was a great experience to be with so many crazy people for three days. It was great to present WUDSN IDE and make atarixlxe, Bernd, Dietrich, and mega-hz new happy users. I got a lot of new input and ideas, and there will be a new version of WUDSN IDE soon. Be prepared: It will be the last version compatible with Eclipse versions less than 3.6.0. The new Eclipse version will allow me to fix some UI shortcomings and include a block selection mode. But don't worry. Updating Eclipse is as simple as unzipping a file to a folder; all your files and settings in the workspace will remain.
The tab Productions has been updated with a YouTube playlist overview and download entries, plus the detailed story behind the "size-coding for fun" production "Dieter und Gisela ... wie die wilden Tiere in Nachbars Whirlpool". You can also comment on Pouet if you like.
The tab WUDSN IDE has been updated:
- The section regarding installation on the tab "WUDSN IDE" has been updated with the feedback from the new users.
- All IDE-related FAQs have been moved to the new section "FAQ" on the "WUDSN IDE" tab.
- New FAQ "How do I use Eclipse at all?" added.
- New FAQ "Is there support for block selection mode?" added.
- New FAQ "How does ATASM generate segments in executable files?" added.
- New FAQ "Why do I see wrong messages in the "Problems" view?" added.
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The intro for the 99th issue of the ABBUC diskmag was released in December 2009 and was my first actual Atari release after seven years. You can read the entry in the Productions area for the details, downloads, and story behind it, and visit Pouet to leave some comments. Also, this time, I uploaded a recording to YouTube. But again, the 50 FPS PAL recording ends up in a jerky, blocky, and clipped 30 FPS playback. The video looks terrible compared to the original. There will be a proper "capped.tv" upload.
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After recovering from BreakPoint 2010, I managed to compile a new version.
Features: See the tab "Features" on WUDSN IDE for screenshots
- The compiler output directory mode in the preferences now also allows the specification of a fixed folder to simplify cases where you, for example, compile into the hard disk emulation folder without creating disk images. I hope Jonathan will be happy with it :-)
- The graphics editor can now also save images as ".bmp", ".gif," and ".jpg".
- The graphics editor supports relative file paths. If the file path is in the same folder as the ".cnv" file, it automatically converts to a relative file path when the file name is defaulted or picked from the file browser dialog. This allows moving the ".cnv" file and the referenced source files around without breaking the saved paths.
- The hex editor now displays the file length and mode in separate fields.
- The hex editor now has auto-detection support for the following file types and allows explicit switching between them, in case it is possible: binary files, Atari COM files (with blocks), and Atari ATR disk images (with sectors). It detects the instances where the file type does not match and the case when only the end of the file is corrupted.
- The hex editor context menu now has entries to copy the marked file section to the clipboard in different formats: hex values (".byte $01,$02,..."), decimal values (".byte 1,2,..."), and ASCII string. This is very helpful to turn parts of a file into source code. The possibility to copy/paste into the binary file to modify is prepared but not working yet and will be completed later.
- Upon request of Nick Westgate, one of the developers of the Java-based Apple 2 emulator Java-ACE - the new platform "Apple 2" has been added. The current extensions are only stubs for Nick to start, but I'm looking forward to his contribution
Fixes:
- The output file is not opened anymore in case it has been there before but was not updated by the compiler due to compiler errors
- The scroll bar and cursor in the editor are now stable in the cases when the latest user input changes the outline
- The hex editor now gets the focus correctly when clicking on already-opened files
- The XHTML errors on the website have been cleaned up.
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BreakPoint 2010 was great. I never thought I'd be there, particularly not with my Atari. Since I was pretty unprepared, I had no camera with me, so there are only the pictures Mr. Curly from Abyss Connection took while I was running my demos on this Commodore monitor, which did not like the composite signal. For those whole like to get a feeling of the party, I recommend visiting the BreakPoint website. In addition, you should imagine a dark hall crowded with crazy people and giant posters like this one ;-)


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The HomeCon is a small German convention for 8/16 bit consoles organized every 3-4 months around Frankfurt/Germany. I have been there three times and met many incredible and crazy people. Based on some party coding I did to show how WUDSN IDE works, I decided to promote the party by turning my party coding into an actual invitation. Given that there have been more than 400 views on YouTube, I think it is time to upload my latest production to my site. Since the YouTube video is my first upload, the encoding is quite jerking, and one sound channel is missing. So you might better check out the entry in the Productions area or visit Pouet to leave some comments.