BreakPoint 2010 - The day after tomorrow

BreakPoint 2010 was absolutely great. I never thought I'd be there and in particular not with my Atari. Since I was quite unprepared I had no camera with me and so there are only the pictures Mr. Curly from Abyss Connection took while I was running my demos on this Commodore monitor which did not like the composite signal at all. For those whole like to get a feeling of the party I recommend visiting the BreakPoint web site. In addition you should image a dark hall crowded with crazy people and huge posters like this one ;-)

Me at BreakPoint with my Atari My ABBUC 34 intro on a Commodore monitor ;-)

HomeCon 5 Invitation released

The HomeCon is a small German convention for 8/16 bit consoles and is organized every 3-4 months in the area of Frankfurt/Germany. I have been there 3 times by now and have met many cool and crazy people. Based on some party coding I did to show the way WUDSN IDE works, I decided to promote the party by turning my party coding into a real invitation. Given that fact that there have been more than 400 views on YouTube already, I think it is really time to upload my latest production to my own site. Since the YouTube video is my first upload ever, then encoding is quite jerking and one sound channel is missing. So you might better check out the entry in the Productions area or visit Pouet to leave some comments.

HomeCon 5 invitation

Site Update

After a long period of being busy with things that provide money, I finally managed to come back to the things that provide fun. All the time I shied away from creating a new version of the IDE because I had a lot of changes to the site structure pending which I wanted to finish first. Now finally it's done. The WUDSN site is now member of the Atari 8-bit WebRing . Thanks to Raphael Espino for his support. In addition you can now find it via DMOZ Directory in the branch Computers > Systems > Atari > 8-Bit . And those who like that new way of chatting, you can now contact me via WUDSN on Twitter

WUDSN IDE update 1.4.2 released

Once again it's early morning and I'm finally done with packaging the new version. As usual you can update the feature via the update site. Note that the file format of the ".cnv" files for the graphics editor alpha version has changed incompatibly - and probably also not for the the last time ;-)

Features: See the tab "Features" on WUDSN IDE for screen shots

  • The context menu entries "Open Folder", "Open With Hex Editor", "Open Graphics Editor" are now positioned as they should be in the project explorer context menu
  • New context menu in the hex editor with the entry "Copy as Hex Values"
  • New context menu entry "Open With Graphics Editor" in the hyperlink navigation for binary includes
  • The graphics editor has an improved layout, better checks and supported saving the resulting image as ".png" file
  • The dependency to the "org.eclipse.jdt.code" plugin has been removed, so you can run WUDSN IDE in a minimal Eclipse installation without the Java Development Toolkit (JDT). I use this for example to run Eclipse in an Ubuntu Linux image test bed in Virtualbox
  • Separate content types for Atari 8-bit and C64 source files
  • Separate compiler preferences pages for Atari 8-bit and C64 compilers
  • Preliminary support for the C64 compiler "ACME". It will take some to to complete this since it support quite complex syntax. But I have managed MADS, so I'm going to manage this once also - and code a HomeCon invitation on C64 as a tribute maybe
    HardwareCompilerDownloadHelpCompilingSingle-Line CommentsBlock CommentsStringsOpcodesDirectivesCompile Log ParsingContent OutlineHyperlink NavigationLabel Definition Files Format
    C64 ACME Yes Yes Yes Yes: ;| n/a Yes: " Yes Yes Yes Yes Yes ACME

Fixes:

  • The line end comments are now used as description for source and binary includes in the content outline
  • The "Open Folder" context menu entry works again, bug was introduced in version 1.4.0
  • The folder which contains the output file and the symbols file is refreshed automatically after compiling to ensure that the Eclipse resource cache is in synch with the file system

WUDSN IDE update 1.4.2 announced

As you can see it took far more time but now the features tab is updated. I have added all the new features of version 1.4.0 and also the features from version 1.4.2 which is going to be released next weekend. Originally I had planned to use "PNG" as the file format for the conversion files of the graphics editor. The idea was to store the converted image as thumbnail in the conversion file itself. This way you could have watched the conversion files in the Explorer directly without creating separate image files. I got the idea from the nice game Crayon Physics which I bought some time ago. There they use the "tEXt" chunks of the PNG file to store the level information together with the level map thumbnail. Unfortunately it turned out that - even after tweaking the registry - Windows refused to display thumbnails of PNG files if the file extensions was ".cnv" and not ".png". And since I want to keep the focus of this project I decided not to start creating C# code or DLLs to make that work. So I had to revert all my changes for the file format and that is the reason why there is no official version 1.4.1.
Open to try to open this file with a text editor and search for 'tEXt' A major enhancement of the forthcoming version is the result of the past two HomeCon parties where I met many very nice people using Commodore machines. Some of them were very interested in WUDSN IDE an Draco provided me the ACME compiler and samples source (after he actually bought an Atari 800 XL, too ;-). So I added the support for multiple types of hardware, i.e. besides Atari 8-bit compilers now also C64 compilers and emulators can be added.

The first version of C64
			compiler integration in WUDSN IDE