Today, I started with the most ambiguous assembler project I ever did. In the 1990s, I used ATMAS. The largest project was around 1,000 lines of code. Visdom II took six months of coding on an Amiga 500 cross-development system with about 2,000 lines of code. Thanks to MADS and WUDSN IDE, I could create Silly Things within three months, and the result has 10,000 lines of code.
The new project exceeds this in two aspects:
- First, it is in a class of programs in which I've tried to succeed many times - and I failed.
- Second, the first estimations show that more than 17,000 lines of code will exist.
But why the hell do I think it can be done? Well, this is something I have been dreaming of for years. I feel I now have the experience to try a teenage dream. Also, my tools are so good that I can use a different approach to tackle the complexity. Unfortunately, some legal aspects have to be clarified first. If I am unlucky, the legal aspects will prevent my project. Let's wait and see...