The Atari 2600 Video Computer System (VCS) is a unique and interesing thing. The purpose of this tutorial is to show interested people the history of the Atari 2600, explain the hardware design decisions and how they impact the way of programming - making programming the Atari 2600 a very unique experience and challenge. And I show and explain examples that illustrate how programmers adopted the limitations and strengths of the machine to create better and better graphics in the course of 30 years. The following picture from The Argyle Sweater nicely brings it to the point. Thanks a lot to Scott Hilburn for the permission to use it.