Programming the Atari XL/XE - Part 7 and 8 released
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- Published: Tuesday, 08 July 2014 00:00
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The next two parts of the tutorial series on Programming the Atari XL/XE are now available.
The next two parts of the tutorial series on Programming the Atari XL/XE are now available.
A new version of the IDE is available via the update site and as zero installation download. When I started recording the 7th part for the Programming the Atari XL/XE video tutorial I found that the graphics editor and hex editor are not as usable as they should be. So I decided to implement some improvements and fixes first. At the same time quite a number of Mac OS X users reported issues with installing Java 1.7 on their machines, making it difficult for them to use WUDSN IDE. Hence I invested quite some time in reworking the code, so it runs properly also with "good old" Java 1.6.
General:
Graphics Editor:
Hex Editor:
After a long struggle with hardware, codecs and recording & editing software I finally managed to have a system setup where recording videos is as easy as I always wanted to have it. So I decided to finally start the tutorial series on Programming the Atari XL/XE that I had always planned.
This tutorial series complements the general tutorial series on using WUDSN IDE itself with the knowledge to the Atari XL/XE computer itself. The purpose of the tutorial is to show interested people how easy it is to control text screen, character set, colors graphics screen and sound with just a few lines of code. Starting is very easy.
The tutorial series consists of short (5-10 minutes) videos. In each video I develop and explain the code live to show you the evolution of the source and the immediate result on the Atari. 7 videos of the about 12 planned videos are now available. You can ask questions and post seed feedback via this thread on AtariAge, youtube comments or e-mail. Once I'm though with the basic stuff, I'll create individual videos for the topics you ask for.
The following videos are now available on the youtube playlist:
A nice article on the analysis and classification of demos was released by Canan Hastik of the MEGA Museum of Electronics Games and Art. Among other things, it contains the example analysis of the VCS demos Stella Lives! and Beam Racer. It yielded for example that BeamRacer ".. shows a massive presence of so-called "coder colours", meaning the programmer of the demo probably chose the colour scheme and visuals himself instead of relying on a graphics artist. This often results in very colourful screens using the whole RGB spectrum." And as the coder, I can confirm that this is absolutely true :-) You can read the full article on Widescreen.