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It is always gratifying to see people who like the result of the complex and utterly useless demo coding for obsolete machines. So here's a nice video from a Polish guy I don't know.
"In June 2017, this demo appeared. It is an advertisement for the Silly Venture 2017 party. JAC wrote this demo (or call it invitro)!, and Glafouk did the music for this demo. It's a 16kb production, and it's already loaded here on EPROM. I will keep myself silent 'coz I don't want to make noise. The most important thing is what will happen on the screen in a moment. I hope you will enjoy it. How did you like the demo? I am thrilled. Call it intro, invitro, whatever. I am just thrilled. Excellent cooperation of coders; those pals are genuinely impressive.
Thanks, man, for these encouraging words! I'll consider them a kick in my a... to get my Silly Venture 2018 done and check my hotel bookings asap :-)
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Today I can finally release the two Atari BASIC games I created with my daughter Helena in 2016. She had to give away her smartphone for two weeks because she did nothing else more than play with the smartphone. Everyday family life wasn't possible anymore. Instead, she received an Atari 800 XL with two joysticks, a datasette, and, sometime later, a floppy drive. And we sat down together to dive into Atari BASIC and game coding essentials.
Or, as an old friend of mine put it, "The Atari is exactly what your parents had to take away from you" :-)
In this video, she presents the results of our efforts.
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Today I found a pleasant surprise in my mailbox with neat goodies and my first physical trophy. I already found the best place to put it :-). Thanks, Grey, and count me in for Silly Venture 2k18!
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In May this year, an excellent port of the classic arcade game Time Pilot was released for the Atari XL/XL line of computers. And as I found out today, it was created using WUDSN IDE. The complete sources of the game are available for download at http://timepilot.atari.pl and on GitHub. Thumbs up to New Generation for this masterpiece and releasing the source code so others can learn from it.
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This pack contains a disk image in MyDos format with all Atari 8-bit releases of SillyVenture 2k17. It includes a proper results viewer, which also acts as a menu from where you can directly start all releases and read the readmes. The menu remains memory resident, so you don't have to load it again every time. This makes watching the graphics entries and listening to the music entries much more fun, esp. on a real machine. These are the controls for the menu:
- Pressing any key while loading the menu takes you to the DOS shell.
- Pressing RESET in the menu performs a cold start.
- Pressing RESET in while a release is running returns to the menu, if possible.
- Further controls are displayed in the menu itself.
The download comes with a preconfigured Altirra, which you can run with the required settings by simply clicking the "SillyPack2k17.bat" file. The demo "WePlash" by Nir Dary and Motionride requires a separate hardware configuration with a SIDE II hard disk image. To run this demo, click the "SillyPack2k17-WePlash.bat" file.
I released SillyPack 2k17 at Outline 2017, which was my first Outline. Thanks to Havoc for inviting me; it was great. I had the opportunity to present the pack myself. It was essential to show how much work was involved to get it done with the right quality.
Alpha C did a good job but had difficulty getting all the stuff presented correctly and, unfortunately, sometimes failed. My 10 minutes before dinner hack "No time, No memory, just Outline!" for the 128 bytes compo was shown without sound. And F#READY's excellent Outlove didn't work because the wrong OS was active despite the explicit note in the readme. A pity that one would have ruled the 128 bytes compo hard. Since most of the stuff is shown from emulators anyway, I hope the compo team records the entries upfront next time.