Party:   Silly Venture 2k2x XE
Compo:   ATARI XL/XE GAME COMPO
Title:   Firefighter Tobik II
Author:  Zdenda Zubr
         aka Zdenda (code, gfx)
         Marek Pesout
         aka Poison (msx)
         Zdenek Eisenhammer (code)
         aka PG (sprite gfx

Info:    Requires PAL
         Requires 1MB RAM
         Mono, 2nd POKEY supported

This game is the continuation of my
game Firefighter Tobik I., but this
time it is for Atari computers with
a  1MB Rambo memory expansion.
I have tested it on Atari 600XL
and 800XL with "AVG SUB cart".

You can select a mission from the
list (out of a total of 20 missions),
where the fire is and where he will
go to extinguish it. Missions are
located in a factory, in a hospital,
on the Moon, on Neptun orbit and so
on. The fireman can walk/jump/fall
through a fire, it doesn't bother him
even if he is standing in it.
You can choose from two difficulties:
EASY or HARD.

Interesting features are defined for
each mission:
 1) GRAVITY POTENTIAL
    For example, on the Moon, the
    firefighter can jump higher than
    on Earth. But on a mission on
    Neptun, on the contrary, he can
    only jump lower.
 2) DENSITY OF THE ATMOSPHERE
    The firefighter moves slower/
    faster on the mission. 
 3) FLAMMABLE CONTENT IN ATMOSPHERE
    The fire spreads faster/slower.
 
On firefighter's back there is a
small container with firefighting
liquid, which will run out as he
extinguishes fire.
When he runs out of liquid, he has to
crouch down by the hydrant and the
liquid in the container on his back
refills. As for the liquid - in some
places fire will be extinguished with
water (blue), but in some places it
can also be extinguished with
something else  (green slime, ...).

The firefighter can be promoted or
can get a ribbon of the medal, which
can then be seen on the NOTICE-BOARD
(using "N" key on main screen).

In each mission there is one
important object that must not start
burning. In order for the mission to
be successful, it is necessary to put
out all the fires before the
important object starts burning.
If the important object starts
burning, the mission has failed
immediately.

IMPORTANT: fire spreads randomly
during the mission - just like in
real life. So sometimes it happens
that a firefighter doesn't complete
a mission even if he does everything
right - just like it can happen in
real life. In that case, the player
can play the mission again.

Special thanks to:
The author of the excellent music in
this game is Poison6502, songs are
from his album "Epic fail".

You can visit his creations on
https://poison6502.bandcamp.com

The author of the fantastic beautiful
design of the firefighter sprite is
PG.

The game is also included as separate
disk image the download as
"SV2k24SE_Firefighter_Tobik_II.atr".
