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RGBA yielded 1st place in the Atari Intro Competition at SillyVenture. Though the party version was way too long, the YouTube video of RGBA got 1,000 views in only one week! And in two late-night coding sessions, I have now re-synced the whole thing. The result is the final version, which has four times faster transitions, less text, and a much better pace. The new version, including the sources, is available on the Atari 8-bit tab. And the best thing for me was finding this one. A genuine Atari guy stunned by the unexpected demo ending. It made my day :-)
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Once again, I failed. Once again, I decided to enter a limited-size competition because "with less space I'll be done earlier". With 10974 lines of final code, this became the largest project I've ever had - once again :-). It's all packed into 16k with two girls, great music by 505, and a nice 70'ies Disco font by OOZ, giving 7 minutes of effects. Fun fact: The original of the KickStart ending screen was coded 21 years ago - back in 1991 on my Amiga 500 in my teenage room.
The download archive is available on the Atari 8-bit tab and contains a pre-configured Altirra emulator. I strongly recommend using real hardware and a TV set or Altirra if that's not possible. I also created a YouTube video, but 30 FPS cannot give you the natural feeling and smoothness as usual.
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Fujiama was outstanding again. I finally met 505 of Checkpoint in person, made some WUDSN customers happy (hi 1ng), made some "prospects" new customers also (hi Norbert, I'm 'looking forward to the final Asteroids emulator), and got to know new coders (hi RA). Sascha created a great time-lapse video. Click on the image below to watch it online. By the way, the small green point that doesn't move away from the keyboard all the time is me :-)
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One year ago, Radek Štěrba, also known as R.A.S.T.E.R., left us forever. In a few days, we will all be at the Fujiama Party - and we will all remember you - this year in all the years to come.
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Why oh why am I so easy to distract? I hope the C64 people forgive me. Triggered by all the buzz about the 35th anniversary of the Apple II, I looked at the platform again. And at the emails, Nick Westgate wrote me quite a while back. The critical issue was that the Apple II had no defined executable format. Everything is strictly bound to the DOS and, hence, to the disk image. But when I realized the possibilities that arise from the idea of creating disk images directly as part of the IDE, I had to go and try it. Now WUDSN IDE supports the complete sequence with "develop", "compile executable", "build image", "inspect image," and "run image" required for Apple II. I have written my first Apple II program to send greetings to the people who helped to make this work.