- Details
- Hits: 3423
After recovering from BreakPoint 2010, I managed to compile a new version.
Features: See the tab "Features" on WUDSN IDE for screenshots
- The compiler output directory mode in the preferences now also allows the specification of a fixed folder to simplify cases where you, for example, compile into the hard disk emulation folder without creating disk images. I hope Jonathan will be happy with it :-)
- The graphics editor can now also save images as ".bmp", ".gif," and ".jpg".
- The graphics editor supports relative file paths. If the file path is in the same folder as the ".cnv" file, it automatically converts to a relative file path when the file name is defaulted or picked from the file browser dialog. This allows moving the ".cnv" file and the referenced source files around without breaking the saved paths.
- The hex editor now displays the file length and mode in separate fields.
- The hex editor now has auto-detection support for the following file types and allows explicit switching between them, in case it is possible: binary files, Atari COM files (with blocks), and Atari ATR disk images (with sectors). It detects the instances where the file type does not match and the case when only the end of the file is corrupted.
- The hex editor context menu now has entries to copy the marked file section to the clipboard in different formats: hex values (".byte $01,$02,..."), decimal values (".byte 1,2,..."), and ASCII string. This is very helpful to turn parts of a file into source code. The possibility to copy/paste into the binary file to modify is prepared but not working yet and will be completed later.
- Upon request of Nick Westgate, one of the developers of the Java-based Apple 2 emulator Java-ACE - the new platform "Apple 2" has been added. The current extensions are only stubs for Nick to start, but I'm looking forward to his contribution
Fixes:
- The output file is not opened anymore in case it has been there before but was not updated by the compiler due to compiler errors
- The scroll bar and cursor in the editor are now stable in the cases when the latest user input changes the outline
- The hex editor now gets the focus correctly when clicking on already-opened files
- The XHTML errors on the website have been cleaned up.
- Details
- Hits: 2820
BreakPoint 2010 was great. I never thought I'd be there, particularly not with my Atari. Since I was pretty unprepared, I had no camera with me, so there are only the pictures Mr. Curly from Abyss Connection took while I was running my demos on this Commodore monitor, which did not like the composite signal. For those whole like to get a feeling of the party, I recommend visiting the BreakPoint website. In addition, you should imagine a dark hall crowded with crazy people and giant posters like this one ;-)
- Details
- Hits: 2695
The HomeCon is a small German convention for 8/16 bit consoles organized every 3-4 months around Frankfurt/Germany. I have been there three times and met many incredible and crazy people. Based on some party coding I did to show how WUDSN IDE works, I decided to promote the party by turning my party coding into an actual invitation. Given that there have been more than 400 views on YouTube, I think it is time to upload my latest production to my site. Since the YouTube video is my first upload, the encoding is quite jerking, and one sound channel is missing. So you might better check out the entry in the Productions area or visit Pouet to leave some comments.
- Details
- Hits: 2612
After being busy with things that provide money, I finally returned to the things that provide fun. All the time, I shied away from creating a new version of the IDE because I had a lot of changes to the site structure pending, which I wanted to finish first. Now, finally, it's done. The WUDSN site is now a member of the Atari 8-bit WebRing. Thanks to Raphael Espino for his support. In addition, you can now find it via the "Curlie" (formerly DMOZ) Directory in the branch Computers > Systems > Atari > 8-Bit. And those who like that new way of chatting can now contact me via WUDSN on Twitter.
- Details
- Hits: 3361
Once again, it's early morning, and I'm finally done with packaging the new version. As usual, you can update the feature via the update site. Note that the file format of the ".cnv" files for the graphics editor alpha version has changed incompatibly - and probably also not for the last time ;-)
Features: See the tab "Features" on WUDSN IDE for screenshots
- The context menu entries "Open Folder", "Open With Hex Editor", and "Open Graphics Editor" are now positioned as they should be in the Project Explorer context menu
- New context menu in the hex editor with the entry "Copy as Hex Values."
- The new context menu entry "Open With Graphics Editor" in the hyperlink navigation for binary includes
- The graphics editor has an improved layout, better checks, and supports saving the resulting image as a ".png" file
- The dependency on the "org.eclipse.jdt.code" plugin has been removed so that you can run WUDSN IDE in a minimal Eclipse installation without the Java Development Toolkit (JDT). I use this, for example, to run Eclipse in an Ubuntu Linux image test bed in Virtualbox
- Separate content types for Atari 8-bit and C64 source files
- Separate compiler preferences pages for Atari 8-bit and C64 compilers
- Preliminary support for the C64 compiler "ACME". Completing this will take some time since it supports quite complex syntax. But I have managed MADS, so I'm going to manage this once also - and code a HomeCon invitation on C64 as a tribute, maybe
Hardware Compiler Download Help Compiling Single-Line Comments Block Comments Strings Opcodes Directives Compile Log Parsing Content Outline Hyperlink Navigation Label Definition Files Format C64 ACME Yes Yes Yes Yes: ;| n/a Yes: " Yes Yes Yes Yes Yes ACME
Fixes:
- The line end comments are now used as descriptions for source, and binary include files in the content outline.
- The "Open Folder" context menu entry works again. This bug was introduced in version 1.4.0.
- The folder containing the output and symbols files is refreshed automatically after compiling to ensure the Eclipse resource cache is synced with the file system.