Silly Venture 2k17 Invitro revisited

It always very rewarding to see people who like the result of the hard and completely useless demo coding for obsolete machines. So here's nice video from a Polish guy I don't even know.

Click to watch video

"In June 2017 this demo appeared. It is an advertisment for the Silly Venture 2017 party. This demo (or call it invitro) was written by JAC!, Glafouk did music for this demo. It's a 16kb production and it's already loaded here on EPROM. I will keep myself silent 'coz I don't want to make noise. The most important thing is what will happen on the screen in a moment. I hope you will enjoy it. ... .. do, what, how did you like the demo? I am thrilled, call it intro, invitro, Whatever, I am just thrilled. Amazing cooperation of coders, those pals are truly amazing.

Thanks man for these encouraging words! I' consider them a kick in my a... to get my Silly Venture 2018 done and check my hotel bookings asap :-)

Helena's BASIC Games released

Today I can finally release the two Atari BASIC games which I created together with my daughter Helena in 2016. She had to give away her smart phone for two 2 weeks because she did nothing else anymore than playing with the smart phone. Normal family life wasn't possible anymore. Instead she received an Atari 800 XL with two joysticks, a datasette and later a floppy drive. And we sat down together to dive into the essentials of Atari BASIC and game coding.

Pure computing power

Or as an old friend of mine put it "The Atari is exactly what your parents had to take away from you" :-)
In this video she presents the results of our efforts.

Silly Venture 2k17 surprise

Today I found a very nice suprise in my mail box with neat goodies and my very first physical trophy. I already found the best place to put it :-). Thanks Grey, and count me in for Silly Venture 2k18!

Goooooodies

The right place for my first trophy

Time Pilot for Atari XL/XE released

In May this year, an excellent port of the classic arcade game Time Pilot was released for the Atari XL/XL line of computers. And as I found out today, it was created using WUDSN IDE. The complete sources of the game are available for download at http://timepilot.atari.pl and also on Github. Thumbs up to New Generation for this master piece and for releasing the source code, so others can learn from it.

SillyPack 2k17 released at Outline 2017

This pack contains a disk image in MyDos format with all Atari 8-bit releases of SillyVenture 2k17. It contains a proper results viewer which also acts as a menu from where you can directly start all releases and read the readmes. The menu remains memory resident, so you don't have to load it again every time. This makes watching the graphics entries and listening to the music entries much more fun, esp. on the real machine. These are the controls for the menu:

  • Pressing any key during loading the menu takes you to the DOS shell.
  • Pressing RESET in the menu performs a cold start.
  • Pressing RESET in while a release is running returns to menu, if possible.
  • Further controls are displayed in the menu itself.


SillyPack 2k17

 

The download comes with a preconfigured Altirra which you can run with the required settings by simply clicking the "SillyPack2k17.bat" file. The demo "WePlash" by Nir Dary and Motionride requires a separate hardware configuration with a SIDE II hard disk image. To run this demo click the "SillyPack2k17-WePlash.bat" file.

I have released SillyPack 2k17 at at Outline 2017, which was my first Outline. Thanks to Havoc for inviting me, it was really great. I had the opportunity to present the pack myself. That was essential to show how much work is involved to actually get it done with the right quality.


Alpha C did a good job had a hard time getting all the stuff presented correctly and unfortunately sometimes failed. My 10 minutes before dinner hack No time, No memory, just Outline! for the 128 bytes compo was shown without sound. And F#READY's excellent Outlove didn't work at all because the wrong OS was active despite the explicit note in the readme. Really a pitty, that one would have ruled the 128 bytes compo hard. Since most of the stuff is showm from emulators anyway, I really hope the compo team to record the entries upfront next time.