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Every time I'm with Insane at Fujiama, I learn new things. This year, I've learned that I can use "minge64-gcc-..." under Cygwin to create self-contained binaries under Cygwin on Windows. And I've learned there is an excellent shoot-em-up I had never heard of called "Tyrian". Originally an MS-DOS-based game written in Pascal and x86 assembly, it has been made open source and is available for many platforms today as OpenTyrian. Ross's Game Dungeon: Tyrian is a really good and entertaining review of the game.
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The Fujiama 2023 started at midnight from Wednesday, the 30th of August, to the 1st of September 2023. It ended sometime after breakfast on Sunday, the 3rd of September, 2023. We had many new faces at the party this year, which was great. For example, we've had Błażej Biernat (aka "panico") and Krzysztof A. Ziembik (aka "kaz") from the Polish Society for the Protection of Technical Heritage (PDODT). They brought lots of new hardware, for example, a new Midi interface. Be clever and save the date for Fujiama 2024 already: 23. to 28.07.2024.
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While "The!Cart Studio" is written in Java and runs where Java is available, having a native program version simplifies the usage for regular users. When macOS and Windows stopped supporting 32-bit applications some years ago, the existing native wrappers stopped working. I started working on a toolset that enabled me to create all native versions from a single Java source without copying and adapting countless files. I am happy to release the native 64-bit versions of "The!Cart" for Windows, macOS (Intel and ARM), and Linux based on my new toolset today.
I've also reworked all English and German text documentation and program texts again for correctness and readability using Grammarly. This includes over 600 adaptations.
As requested by several users, I've changed the handling of the cursor keys to require "CONTROL".Hence, you can now enter "+-=*" as characters in the search field.
The new version is available here for you to test.
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English is not my native language; though I use it daily at work, there's always room for improvement. So, I bought Grammarly and reviewed 240 articles on this site, the WUDSN IDE documentation and screen texts, and the "The!Cart Studio" documentation to improve wording, grammar, and readability. I've learned much and hope it will help you understand my writing better.
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I just finished reading the Hints & Tips for Video Game Pioneers book by Andres Hewson and Rob Hewson of the former Hewson Consultants. The book is very well-written and entertaining. It brings back the memories of when it all started on our beloved 8-bit machines. With all the background information and quotes, and interviews of many different people involved, it provides excellent insights. Many of the mentioned games I've not even heard of before. I recommend you buy and read it; it is worth the money.