WUDSN IDE update 1.6.5 released

A new version of the IDE is available via the update site and as zero installation download now. The main reason for this release is that I could finally track down the bug in the creation of the disk images for Apple II. 

Fixes

  • Automatic creation of ".DSK" disk images for Apple II now works correctly
  • Dirty indicator in Graphics Editor is now updated correctly

New detailed documentation section "Annotations for Compiling"

  • com.wudsn.ide.asm.hardware for compiling with different target platforms
  • com.wudsn.ide.asm.mainsourcefile for compiling complex projects with include files
  • Some more annotations which are planned for the next release

New and extended FAQs:

  • How to I associate my source file extensions with the correct editor?
  • Why do I have to put ;@com.wudsn.ide.asm.hardware=...in the source file?
  • How do I compile into disk images?
  • How can I use other emulators?

New zero installation distribution of WUDSN IDE

One of the reasons why I created WUDSN IDE is to make it easy for people to (re)start working with 6502 assembly for their beloved Atari, C64 or other machines. As you could already see in the Tutorial part 1 , the installation from scratch is easy and fast.

To make your initial steps even easier, I now provide a ready to run zero installation distribution wudsn-ide-win64.zip for Windows 64 bit operating systems. It contains the Eclipse Platform, the latest stable version of WUDSN IDE plugin, all supported compilers and an emulator for each supported platform. All paths to folders, compilers and emulators are pre-configured. Unpack the content of this archive to the directory "C:\jac\wudsn" and click the "WUDSN IDE" link - That's all. Eclipse will open with the predefined workspace that contains "Hello World" examples for different platforms. You can adapt, compile and run the examples with a single click.

New zero installation distribution of WUDSN IDE

The!Cart Studio update released

Actually there have been many updates in the past 2 weeks. You can read the full details on AtariAge . Today I have replaced the standard Java file chooser by an own implementation which uses the native dialogs of the underlying operating system. The main difference on Windows is that now the context menu for files and folder works in the dialog. The main difference on Linux is that the dialog looks like a real file chooser now and not like some crap a teenager did as homework in the afternoon. In addition the display of the banks now adapts better to the available screen size, so the bank blocks are displayed with larger blocks.

Windows: new versus old, click to enlarge


Linux: new versus old, click to enlarge

Atari Childhood Memories

After a long struggle with hardware, codecs and recording & editing software I finally managed to have a system setup where recording videos is as easy as I always wanted to have it. So I decided to finally start the tutorial series on Programming the Atari XL/XE that I had always planned.

This tutorial series complements the general tutorial series on using WUDSN IDE itself with the knowledge to the Atari XL/XE computer itself. The purpose of the tutorial is to show interested people how easy it is to control text screen, character set, colors graphics screen and sound with just a few lines of code. Starting is very easy.

The tutorial series consists of short (5-10 minutes) videos. In each video I develop and explain the code live to show you the evolution of the source and the immediate result on the Atari. 7 videos of the about 12 planned videos are now available. You can ask questions and post seed feedback via this thread on AtariAge, youtube comments or e-mail. Once I'm though with the basic stuff, I'll create individual videos for the topics you ask for.

The following videos are now available on the youtube playlist: