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WUDSN ursel - or short WUDSN - is a demo group founded in 1991. There is an explanation why the group and the site are named like that, but that's a different story you can find in the FAQ. For the time being it should be sufficient for you to know that I, Peter Dell aka JAC! am one of the members ever since. I have created this website to offer my tools and productions and to share the fun I have had for more than 20 years now with my Atari-8 bit computer and other classic computers. To learn more about me and what I'm doing, check out this personal interview that I gave for ANTIC - the Atari 8-bit podcast.
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R.I.K. organized another edition H.A.T.Z. and I had the luck of being there for full 3 days. On day one I started with checking all the Atari computers I had brought with me. Then Roland Wassenberg and I reconstructed the type-in assembly game "Gunfight". Lots of fun with the assembly source not matching and the assembly listing is even different from the printed memory dump. Obviously, the author didn't even use the assembler described in the book. On day two I managed to create a new version of The!Cart Studio that contains several fixes since the last stable release in 2020. I also managed to add support for the new Boot Manager version from 2022 which is used by all Homesoft disk compilations recently. The rest of the day I spent coding in Mad Pascal and Mad Assembler to get the graphics and colors rights in a "soon" to-be-released game by R.A.F. On day three I managed to make The!Cart Studio work again with Java 8, so existing users can use it without problems. Thanks to Tron04 for the quick feedback and testing. Then I created a small tool in HTML and Javascript to convert texts for Mad Assembler. With this, I'll be able to improve the built-in help texts of MADS. Ultimately I spent the rest of the day with enjoying the never-ending thrill of using tape drives. It is really unbelievable what can go wrong - EVERYTHING! Nevertheless, it was a great time with lots of fun. On day four, Tigerduck and I played a few rounds of Robix (by Raster) and Scorch (by Pirx and the team). And ultimately with the support from the guys from Pigwa my video tutorials are now all also available there for download - just in case youtube goes down one day :-)
Thanks to everybody who participated, this was a lot of fun. See you at Fujiama!
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With almost 40 years of experience in computer and writing software, the essence for me is that architecture should follow common sense and reality instead. This is frequently contrasted by "this is the one-serves-all solution" hypes and buzzwords created by either youngsters or marketing people. I recommend reading the following two articles to both groups of people.
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On March 11 2023 Andreas Gustafsson, aka. Shadow (Sdw) died unexpectedly in an accident.
I was returning from Midwinter Meeting when the news reached me. Just two weeks before I had sent him my appreciation for the beautiful latest Atari VCS release he had created with Mermaid. Andreas was an absolutely outstanding demoscener in many regards. Not only he created over 130 demos - each of them was a gem and some even milestones. He had the unique passion and ability to create demos on essentially everything that consumed electricity and that could be programmed. His skills were not only in the area of coding but also in the area of design. He always impressed me with the color schemes he used and with the brilliant ideas to overcome the limitations of every piece of hardware. His work was a source of true inspiration for many of us and for me personally. Some of the best demos I ever did were nothing but humble attempts to adapt his ideas.
He was always kind and helpful to many of us, and I am happy that I could help him a few times when the chips in the Atari didn't want to obey his commands. I owe him many cheerful moments in my life. We've lost one of the best and I am deeply saddened that I have to write these lines. If you have something you'd like to express, you can write in his obituary.
You can find the list of his releases on these websites and I'm fairly sure none of them actually covers all of what he did. The screenshot below needs no further explanation.
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Finally, I've managed to fill the pages for the Atari Action! system and the Atari Action! Editor with content.
The Atari Action! manuals in English and German are now also included in the Sourceforge repository.
The Atari Action! Editor manuals in English and German are now also available there as separate downloads.
The previous download of the temporary versions from wudsn.com has been removed. The official builds are now always at Sourceforge.
- Binaries: https://sourceforge.net/projects/atari-action/files
- Source Code https://sourceforge.net/projects/atari-action